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FableVision's combined strengths of interactive design and storytelling were called upon for these creative kiosks for the brand new W5 Museum, in Belfast, Northern Ireland. The FableVision team designed five very different interactive exhibits that dealt with history, science, weather and folklore, drawing upon the traditions of Irish culture and storytelling. FableVision worked with Jennifer Ferre and Sharon Rupe from Hands On!, located in St. Petersburg Florida.
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Exhibit: What Is it? In this exhibit, viewers are presented with an unusual object, and then hear three different interpretations of what the object is. The user has to decide which of the stortellers is telling the truth, and which are just making up stories. The video segments were filmed using Irish actors and storytellers.
Exhibit: Fact or Folklore? In this exhibit, visitors are presented with a bit of folklore regarding the weather, animals or people, and must decide if this folklore is based in fact or is purely fiction. Original characters and animation by FableVision's own Peter Reynolds helped bring these whimsical sayings to life.
Exhibit: Malcolm's Odyssey This exhibit teaches facts about ocean currents, geography, marine life and weather, through the story of a little mouse named Malcolm. Malcolm sets out on on an empty bottle, with only the ocean currents to carry him, and the user gets to determine what happens to him at various points in his journey. He has amazing adventures with polar bears, flying fish and hurricanes before reaching his final destination. The experience is enhanced with original music by Tony Lechner.
Exhibit: What's Happening? This exhibit presents the user with three very unusual photos, and the challenge to come up with an interesting explanation for what is happening in each. The user can record his or her answer in a short video, which will be shared with other visitors in a gallery of videos. The user can also see the "real" explanation of what's happening.
Exhibit: What's Eating You? This exhibit examines the microscopic world of germs and tiny insects. The user is presented with an enlarged photo of a microscopic creature, and an illustration of a typical everyday setting, to try and figure out where that creature might live. When the user finds the spot, he or she learns the name of the creature and a little bit about it.
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